I created a hierarchical model of a wolf from Minecraft from scratch. I animated its walk cycle as well, using a KFT variable to oscillate its tail, legs and head.
I created and loaded a pixel texture and mapped it to the model and ground plane.
I also added a little music clip at the bottom to further set the atmosphere.
I also added WASD Controls for the wolf. They work by transforming the root node (the chest).
W: translate forward
S: translate backward
A: rotate to the left
D: rotate to the right
SPACE: jump (translate upward)